Document Type

Dissertation

Rights

This item is available under a Creative Commons License for non-commercial use only

Disciplines

1.2 COMPUTER AND INFORMATION SCIENCE

Publication Details

A dissertation submitted in partial fulfilment of the requirements of Dublin Institute of Technology for the degree of M.Sc. in Computing (Advanced Software Development), 2019.

Abstract

Procedural Content Generation (PCG) is used frequently in games to increase replayability by introducing variety to playghrough of a game and reduce development time by allowing complex game worlds to be developed by a smaller team over a more limited amount of time.

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