Document Type

Theses, Masters

Rights

This item is available under a Creative Commons License for non-commercial use only

Disciplines

Computer Sciences

Publication Details

Dissertation submitted in partial fulfilment of the requirements of Dublin Institute of Technology for the degree of M.Sc. in Computing (Advanced Software Development), 2016.

Abstract

There is a lot of interest and excitement surrounding the areas of Virtual Reality and Head-Mounted Displays with the recent releases of devices such as the Oculus Rift, Sony PSVR and the HTC Vive. While much of the focus for these devices has been related to sectors of the entertainment industries, namely the cinema and video game industries, there are many more practical applications for these technologies, with potential benefits in educational, training/simulation, therapeutic and modelling/design software. Developing a set of reliable guidelines for Virtual Reality User Interface Design could play a crucial role in whether the medium successfully integrates into the mass market. The Gestalt Principles of Perceptual Organisation offer a psychological explanation of human perception, with particular reference to pattern recognition and how we subconsciously group entities together. There are seven Principles of Perceptual Organisation, nearly all of which are currently widely used in User Interface design, offering designers guidelines on what the size, shape, position and colour the different components of an interface should be. This study presents an analysis on the effects that the employment of the Gestalt Principles has on the usability and mental workloads of Virtual Reality applications.

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