This article describes the development of a web-based 3D simulation of an engineering workshop in refrigeration plant maintenance and the challenge of moving the application from a knowledge and skills acquisition model to a problem-solving edugame model across a range of possible scenarios within the restrictions of an academic programme’s learning outcomes. The 3D simulation workshop is described together with its real-world equivalent. The limitations of the app. simulation in engaging students in complex problem-solving are described together with the search for learning design theories to inform further development of the app. as a multi-level, scenario-based edugame. The article ends with an indication of the proposed collaborative process to further develop the app. by taking close cognisance of appropriate learning and gaming theories.
"Developing an Edugame Simulation Application for Engineering IT Works in Practice, But Will It Work in Theory?,"
1, Article 6.
Available at: https://arrow.dit.ie/level3/vol12/iss1/6