Document Type

Conference Paper

Rights

Available under a Creative Commons Attribution Non-Commercial Share Alike 4.0 International Licence

Disciplines

Computer Sciences, *pedagogy

Publication Details

Paper presented at the 6th. Irish Conference on Gamebased Learning, Trinity College, Dublin, September, 2016

Abstract

Widespread studies show learning through games stimulates students’ engagement, motivation and enthusiasm. Moreover, games could improve abilities like information assimilation and retention, motor coordination, and capacity of thinking quickly and concentrating (Koh et al., 2012). While previous surveys have showed how digital games are commonly used as educational tools, the present study aims to analyze the features of the digital games that are being used. To this aim, we first developed a survey to collect a list of digital games used in Irish classrooms. Then, those games were classified by means of a framework developed by the authors, considering technical features, the target audience and the pedagogy behind the digital game.

DOI

https://doi.org/10.21427/9a2q-1w54

Funder

Technological University Dublin

Creative Commons License

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.


Share

COinS