Document Type

Conference Paper

Rights

Available under a Creative Commons Attribution Non-Commercial Share Alike 4.0 International Licence

Disciplines

1.2 COMPUTER AND INFORMATION SCIENCE

Publication Details

Proceedings of the 6th International Conference on Foundations of Digital Games (FDG'11). Bordeaux, France — June 28 - July 01, 2011

Abstract

The behaviour of non-player character game agents can be made more interesting and believable through the use of increased contextual awareness. In this paper, we present smart ambiance which allows information about the am- biance of an environment (determined by the environment itself, objects in the environment and recent events) to be used in agent plan generation. We demonstrate how this leads to contextually in uenced action selection and, in turn, more interesting and believable character behaviour.

DOI

https://doi.org/10.1145/2159365.2159418


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