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Psychology, including, *human – machine relations, Media and socio-cultural communication
This study investigates whether there are significant differences in the gestures made by gamers and non-gamers whilst playing commercial games that employ gesture inputs. Specifically, the study focuses on testing a prototype of multimodal capture tool that we used to obtain real-time audio, video and skeletal gesture data. Additionally, we developed an experimental design framework for the acquisition of spatio-temporal gesture data and analysed the vector magnitude of a gesture to compare the relative displacement of each participant whilst playing a game.
Covone, F.V., Vaughan, B. & Cullen, C. (2016) A Pilot Study of Comparison Gesture Analysis in Motion Driven Video Games, Motion in Games 2016,, 2016, Burlingame, CA, USA, October 10-12.